Billiards Suitability
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29.06.2018, 08:35
Beitrag: #1
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Billiards Suitability
HI,
I was evaluating using your engine for a billiards game (probably Pool initially) and was wondering what your thoughts on it were or if anyone here had tried anything similar. The game would be in 3D but the balls would never leave the table so 2D should be enough. The most important thing in billiards other than the interaction between the balls and cushions (which I assume is no problem) is the ball spin and resulting movement after impacts. A cue ball hit with back spin for instance will slide across the table until contact with the object ball, at which moment it bites and causes the cueball to start moving in the direction of the spin (opposite to its intial direction). Is it possible to simulate this with Chipmunk ? Please help. I did not find the right solution from the internet. References: https://chipmunk-physics.net/forum/viewtopic.php?t=1618 Online Video Production Studio Thanks! |
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